Collaboration Brought Finnish Horror Games to the Spotlight at Linnanmäki

23.9.2026

Visitors to the iik!week Horror Festival at Linnanmäki had the opportunity to try seven Finnish horror games and meet their creators. The event demonstrated how collaboration between game studios can increase visibility for small teams, help them reach new audiences, and create valuable opportunities for knowledge sharing among developers.

For one day, Linnanmäki’s autumn horror-themed festival featured a diverse showcase of Finnish horror games. The playable titles were Funhouse Tag, Finnish Cottage 8, The Polar Darkness, KALA, Full Motion Voyeur, BRAINSHELL, and Meat Without Master. Each approached horror from a very different perspective. The selection included psychological horror set in familiar Finnish environments, stories inspired by the darkness of the North and Finnish folklore, video drama exploring themes of surveillance, and more action-oriented, visceral horror experiences. Finnish horror games do not follow a single formula.

For example, Finnish Cottage 8 transforms the familiar and comforting setting of a Finnish summer cottage into a terrifying location. The Polar Darkness takes players to Northern Finland in the 1980s, building its mystery around the polar night and an isolated village community. Full Motion Voyeur approaches horror through surveillance cameras and recorded video footage. Meat Without Master turns the traditional perspective upside down, allowing players to experience the world through the eyes of a monster.

A Showcase Greater Than Any Single Game

It can be difficult for an individual indie game to stand out on its own. When several studios present their games together around a shared theme, the overall experience becomes more appealing and approachable for audiences. Seven horror games create a compelling reason for visitors to stop and explore. Someone attracted by one game may discover several others that capture their interest. In this way, studios are not simply competing for the same attention, but can actively direct players toward one another and increase visibility for the entire group.

Collaboration also helps games reach people who might not otherwise attend industry-focused events. In a venue such as Linnanmäki, games meet audiences as part of a broader cultural and entertainment experience. This can introduce indie games and Finnish game development to visitors who would not normally seek them out.

A shared showcase also distributes the practical workload. Preparing for an event, organizing equipment, handling communications, and guiding visitors all require time and resources that small studios would otherwise need to take away from development work.

Learning from Players and Peers

Public events serve as valuable playtesting opportunities for developers. By observing players directly, creators can quickly identify moments where players hesitate, overlook something important, or experience genuine fear, tension, or relief.

These events also provide opportunities to learn from fellow developers. Studios can observe how others present their games, interact with visitors, and collect feedback. At the same time, they can exchange experiences and insights related to game mechanics, event organization, and marketing.

The value of collaboration extends far beyond a single event day. Encounters made during such events can later evolve into joint marketing initiatives, new events, broader knowledge sharing, or even entirely new game projects.

Local Identity as an International Strength

Horror games also represent an exciting international opportunity for Finnish studios. Fans of the genre actively seek original experiences beyond the biggest mainstream releases. A strong concept and memorable atmosphere can be more important competitive advantages than production scale.

Finnish settings, the endless darkness of winter, silence, forests, summer cottages, and folklore provide creative ingredients that feel familiar to Finnish audiences but can appear fresh, mysterious, and intriguing to international players. In this way, local identity can help a game stand out among countless competing releases.

For an individual small studio, attracting international attention can be challenging. A collective showcase of Finnish horror games can create a stronger narrative than any single title alone. The same collaborative model could also be applied in the future to international events, joint promotional campaigns, and content highlighting Finnish games abroad.

The showcase at Linnanmäki presented seven different interpretations of what Finnish horror gaming can be. The role of Game Makers of Finland was to help game developers connect with one another and create opportunities for collaboration and shared success.

The horror games presentations can be found here.